ROGUE A.C.E.S

Alternative Campaign Environment for Snap Ships Tactics

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campaign:skiesofvrukar:act3mission1

Three-Card Monte

Briefing

Captain Clayton Harroway

“A trio of unmarked transports have taken off from a military airfield near Murskva, the Oruznyan capital city. They're flying dark with no IFF transponder and keeping low, so my guess is they're trying pretty hard to stay unnoticed. I think it's a safe bet that the First Minister is aboard one of them, looking to flee the country before the noose starts to tighten.

Their projected flight path suggests they're getting ready to split up and head in different directions, with two of them acting as decoys. Intercept them before that happens and force them to land. Do NOT shoot them down under any circumstances! Firstly because there may be civilians aboard, but secondly because the First Minister can't stand trial if he's dead. Check your fire, and good hunting.”

Play Modes

  • Solo
  • Cooperative

Setup

This scenario follows the rules for Custom Setup on page 25, with the following changes:

1) Determine Enemy Ships:

  • Each player rolls a die and refers to the Enemy Ships table, below.
  • For each die result, gather the listed AI deck and build the corresponding ship.
  • Players take turns rolling until three enemy ships have been generated.

2) Determine Decoys:

  • Take the numbered Beacon tokens and mix them with the number face-down.
  • Divide the Beacon tokens into three stacks as evenly as possible.
  • Assign one stack to each enemy ship, without looking at the numbers.
  • Roll one die, with the result determining which Beacon token represents the First Minister (Reroll any Blank or Critical results).
  • The decoys are the two ships which do not have the First Minister aboard (Players will not know which ships are decoys until the mission ends).


Mission Parameters

Objective: Force the Transports to Land – Deal enough damage to the transports to force them to land, without destroying them.

  • If all transports are brought down to less than half their starting Hull value, all players win.
  • If the non-decoy transport is brought down to less than half its starting Hull value, the two decoys surrender and all players win.
  • If any transports are destroyed, all players lose.

Reward: 25,000 cR (per player), plus any Kill credits scored.

  • Bonuses: 5,000 cR multiplied by Morale (per player). Zero Morale means no bonus, while negative Morale means players lose money.

Destroyed Players: These players earn 50% fewer Reward credits, but receive full Kill credits.

Success

“Outstanding work! The First Minister has been taken into military custody and will be brought before the Assembly of Nations International Court to stand trial for war crimes. The people of Oruznya will finally see him for the spineless coward that he is. It's always nice to leave a place in better shape than it was in when you arrived.”

You win the Campaign!

Failure

“With the First Minister martyred, the people of Vrukar will never get peace or closure. The sudden power vacuum has led to vicious infighting within Oruznyan ranks, which means the war is over in the short term, but it'll only be a matter of time before someone comes out on top and decides to finish what the First Minister started. You've only succeeded in delaying the inevitable.”

You lose the Campaign.

Enemy Ships

Some ships in the table below have a variable amount of Hull points. When setting up this ship, alter its starting Hull points by the value shown.

Die Roll Wave
1 Vulture Transport (-3 Hull)
2 Vulture Transport (-2 Hull)
3 Vulture Transport (-1 Hull)
4 Vulture Transport
5 Vulture Transport
6 Vulture Transport (+1 Hull)
7 Vulture Transport (+2 Hull)
8 Vulture Transport (+3 Hull)
Blank or Critical Vulture Transport (+4 Hull)

Enemy Resolve

In this scenario, enemies will not flee under any circumstances. They will only surrender if and when the ship carrying the First Minister is forced to land.

Special Rules

Transport Movement

  • Each round, the transports each make one Long move towards the opposite edge from which they deployed.

Forcing Transports to Land

  • When a transport has its Hull value brought down to less than half of its starting value, it is forced to land. Turn over the stack of Beacon tokens assigned to that ship and check to see if the First Minister is aboard. If so, the two decoy ships immediately surrender.

Side Bets

Side Bet Name

Flynn Kady

“Side bet text goes here.”

  • Side bet conditions listed here.
  • Reward: # cR
campaign/skiesofvrukar/act3mission1.txt · Last modified: by mc_tammer